![]() It's still going to be a fair load of work, but the tool is at least built for the task. There's functions for handling online multiplayer, there's ways to do local multiplayer, and the game itself can be just about anything you want. Game Maker can do just about anything within the confines of 2D and your own ability and patience, but it's also not going to hand you anything. ![]() It would honestly proabably be easier to build that sort of thing from scratch than do it in RM. It's not what the engine was built for at all RM is intended for tile-based RPGs that behave similarly to those found in the SNES and lower-budget PS1 eras. RPG Maker literally can't do that, unless maybe you are a very adept wizard with Ruby.
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